How attempts are counted
Spendable = max(0, balance − reserve). Affordable attempts = floor(spendable ÷ current cost). Unused spendable resources remain visible.
Enter a balance and the cost shown by your current game panel. Protect a reserve, count affordable attempts and check a target without assuming an unpublished roll rate or pity threshold.
Use one resource type at a time and read the current cost in game. The selected label changes the explanation, not the budget formula.
Calculations use your entered values in this browser. No Roblox login or roll prediction is needed; use the live game to make the purchase.
Spendable = max(0, balance − reserve). Affordable attempts = floor(spendable ÷ current cost). Unused spendable resources remain visible.
Coins, Gems, materials and rerolls are distinct balances. Enter the balance and cost in the same unit; a reward bundle cannot be treated as one combined currency.
The result establishes a spending limit for the entered cost. It does not predict weapon rarity, trait outcomes, pity, drop rates or future price changes.
Spendable resources become zero. The calculator reports no affordable attempts rather than allowing a purchase that would break your reserve.
Use the current per-attempt cost in the live panel and match its resource type to the balance. Recalculate if a discount, batch purchase or update changes that cost.
No. Weapon and trait outcomes are outside this budget formula. The result is not a guarantee of a rarity, trait or pity reward.
The calculator performs its arithmetic in your browser. This site does not require an account or submit these input fields as a purchase; analytics and third-party video services are explained in the Privacy Policy.