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Anime Zero Wiki
Anime Zero Weapons
Anime Zero weapons define your basic attacks, three skills and ultimate. Use this category to identify a kit, obtain and equip a pull, understand spin resources or plan two equipped weapons. Choose by the action you need next: getting an option, learning its handling or comparing it with an invested kit.
Choose the relevant guideFind the roster, acquisition and spin references, weapon comparisons, the two-slot tutorial and Cataclysm’s documented kit.
Early-access weapons and lobby progression
Use this demonstration to locate the interfaces and understand the gameplay discussed below.
Separate obtaining a weapon from learning it
A new weapon gives you another kit to evaluate, but it does not arrive with the same experience, skill-tree investment and modifier as the one you already use. Inspect both weapons before a comparison. Keep a reliable option equipped while you learn the new attack range and whether its skills move you toward or through an enemy.
The Arsenal and roll guides explain normal and lucky spin decisions without claiming a verified pity threshold. The two-weapon guide explains active-kit switching with T, while Cataclysm’s reference covers its documented abilities and evolution context. Use the roster to recognize names, then the kit or comparison guide to judge actual handling; a listed name or community rank does not establish that the weapon suits your next encounter.
Choose where to begin
Find a weapon option, learn its kit or compare two usable choices.
Obtain and equip a pull
Locate the Arsenal and connect the result with the weapon you actually equip.
Read guideLearn weapon attacks
Understand basic attacks, skills, ultimates and the role of attack range.
Read guideUse two weapon slots
Give each equipped kit a purpose and practice switching the active weapon.
Read guideWeapons guides
Find the roster, acquisition and spin references, weapon comparisons, the two-slot tutorial and Cataclysm’s documented kit.
Guide
Anime Zero Cataclysm: Sword Kit and Evolution
Identify Cataclysm in Anime Zero, learn its demonstrated sword attack shapes, and check evolution requirements before using its ultimate.
Guide
Anime Zero Two Weapons Guide
Equip two Anime Zero weapons, learn their attack and ability rotation, and practice switching kits when a combat situation changes.
Guide
How to Get Weapons in Anime Zero: Rolls and Equipment
Use the Anime Zero Arsenal, distinguish normal and lucky spins, and equip a weapon pull before testing its attacks in a run.
Guide
Anime Zero Weapon Comparison: Reach, Timing and Upgrades
Compare Anime Zero weapons in the same encounter, record upgrade differences, and judge reach, attack commitment and loadout usefulness.
Guide
Anime Zero Weapon Guide
Learn Anime Zero weapon kits, test basic attacks and abilities, and give both equipment slots a purpose before investing in upgrades.
Guide
Anime Zero Weapon List: Names and Kit References
Identify Anime Zero weapon names, distinguish character nicknames from inventory labels, and separate the reference roster from acquisition odds.
Guide
Anime Zero Weapon Rolls: Spins, Gems and Spending
Understand normal spins, lucky spins and gem conversion in Anime Zero, then check banner details and set a resource limit before rolling.
Continue your progression

Learn the kit before replacing your main weapon
The weapon guide explains attack range and ability behavior so a new pull becomes a usable option rather than an unfamiliar name in inventory.